James the Scarlet

Description:

Race human Alignment CG

HP:83
Class Build

rogue 2/sorc (dragon) 3 Daggerspell: 7

Attribute Value Modifier1 Modifier2 Modifier3 Modifier4 Modifier5
Initiative: +13 x Dex +4 +4 +5
Speed: 30ft x x x x
BAB +8 x x x xx
Grapple: +7 6 Strength +1 x x
Armor Class: 22 Armor +5 Dex +4 Shield +x Def +2 Nat +1, Inst+x
Flat-Footed/Denied Dex: 17 Armor +5 x Shield +x Def +2 Nat +x, Inst+x
Touch AC: xx x Dex +x x Def +x, Inst+x
Max AC 26 w/2 rounds casting
Ability Scores
Ability Total Base Magic
Str 13 13 x
Dex 18 16 +2
Con 16 16 x
Int 18 18 x
Wis 12 12 x
Cha 19 17 +2
Attack Weapon Attack Bonus Damage Threat/Multiplier Reach
On- Hand +1 keen dagger +12/+7/+xx/+xx 1d4+2 17-20/2 10ft
Off Hand +1 warning dagger +12/7/+xx/+xx 1d4+2 19-20/2 10ft
touch +11
Circumstantial Combat Modifiers
  • 3d6 sneak dice
Save Bonus Base Ability Magic
Fortitude 9 3 3 3
Reflex 15 9 3 3
Will 12 8 1 3
Skill Total Ranks Ability Misc Conditional Modifiers
Skill Name XX XX X X Item Name 2 from Other Skill X Skill Focus etc
Acrobatics 19 12 4 X X 3
Appraise 13 6 4 X X 3
1Bluff 22 12 4 X 3 3
Climb 10 6 1 X X 3
1Diplomacy 22 12 X 4 3 3
Disable Device 17 10 4 X X 3
Disguise XX XX X X X X
Escape Artist 19 12 4 X 3 X
Knowledge (Arcana) 19 12 5 X X 3
Knowledge (Geography) 10 6 4 X X X
Knowledge (History) 10 6 4 X X X
Knowledge (Local) 19 12 4 X X 3
Perception 10 6 1 X X 3
1Sleight of Hand XX 5 X X X X
1Spellcraft 12 5 4 X X 3
1Stealth 17 10 4 X X 3
Survival XX XX X X X X
Swim XX XX X X X X
Use Magic Device 10 3 4 X X 3
|Languages|
  • Common
  • undercommon
  • Draconic
  • Infernal
  • Celestial
Feats
Level Feat Name Description
human other bonus jack of all trades can roll all skills
Human Bonus improved initiative +4 initiative
1 WF dagger +1 to hit with daggers
3 TWF reduces penalties fighting with two weapons
5 practiced spell caster up to +4 caster levels
7 energy sub cold change damage types to cold
9 telling blow fuck you i get sneak dice!
11 improved twf
Class Abilities
  • 1 finesse
  • 2 dagger cast
  • 3 evasion
  • 4 invocation of the knife
  • 5 double dagger cast
  • arcane infusion
|bloodlines (white dragon)|
  • 1 claws 7/day
  • dragon resistance +1 narmor, 5 resist cold.
Magical Equipment
Item Body Slot/Item Type Abilities
Torso vest of resistance +3
Belt lesser wide earth x3 carry capacity
Head earring of Persuasion/circlet of magic charges/5day +3 on charisma based checks
Boots
Ring
Arms
Ring protection +2 face earring of Charisma +2
body +2 twilight spider silk
Normal Equipment/Wands/Potions/Scrolls
  • master work thieves tools
  • 10ft pole
  • 3 weeks trail rations
  • bronze drinking stein
  • 1x wands of cure light wounds (50)
  • wand of magic missiles 9th (50)
  • 5 potions of glibness
  • party-rune staff of poison/disease removing 1-detect 3-remove disease 4-neutralize poison
  • bag of endless rations
  • magic ? ball of answering
  • rod of empower lesser, 3/day
  • rod of explosive lesser
  • rod of intensify leser
  • safety knife-will only cut constructs, or undead, otherwise +1 dagger
Spellcasting
Level Spells/Day DC
0 5 15
1 7 17
2 7 18
3 7 19
4 5 2o
  • Sorcerer CL10 DC16+
  • Cantrips detect magic, create water, launch item, acid splash, prestidigitation, arcane mark, ghost sound, mend.
  • 1st Level: mage armor, , shield, ray of enfeeblement , true strike, benign transposition, magic missile
  • 2nd level: combust, invisibility , wracking touch, wraith strike, wings of cover
  • 3rd level: acid breath, haste, torrent of water
  • 4th level: wall of water, orb of acid greator.

Gold: 11504.80G

XP: 5,000/XX Bonus XP

Hit Die Rolls (6 5 2 2 3 3 2 5 5 4 6)

Bio:

wish list- belt of the wide earth

James the Scarlet

U.N.I.C.O.R.N MortHarlequin